Architectural Showreel VR (Unity + Oculus Rift)


Hello. I would like to introduce you a VR application which I worked on in my free time. App was created in Unity for Oculus Rift with Touch. The general idea was to create a VR showreel in the field of architecture. The application has a varoius functions such as interactive 2d/3d map, material change, interactive objects, distance measurement (dynamic/const.), menu allowing to control the performance of the application (render scale, texture quality, etc.), control over the overall visual appearance (brightness, contrast, etc.), the possibility of free movement or teleport. A detailed description of the all features can be found in the Controls tab (menu). I also added an element which will make the reception a little more attractive (Intro was located in the space). Sorry for the quality of the movie (Youtube completely disrupted contrast and saturation during compression).