I used to do architectural few years ago and usually the architect used to gave me the 3d model in dwg , and then i had to import it on 3dstudio or any other converter to covert it to *.obj and then import it to maya to then do a lot of cleaning welding and normalizing in order to have a clean model to texture and then render.
Recently i got a freelance offer to do 3d for architecture, so i was wondering which pipeline is the most common used in the field nowadays. Because i would like to work my way around the mess that is cleaning the dwg after being imported into 3ds and all the zillion layers most cad softwares create.
i wanna point out that i havent used maya since autodesk bought it and i was wondering if maya reads max models now?
any help in this area would be much apreciated.