is it possible to get more than one sprite image sequence into a particleShape and have it randomly assign one of those sequences to each particle? If not is there any workarounds?
my workaround is to create one very long image sequence where I put all my loops into one long movie .iff sequence then assign that but it doesn’t offer the greatest degree of flexibility.
I also want to keep the current layout of my particles too - I thought another solution is to duplicate the particle and assign a new image sequence to that duplicate but I cant delete out any particles to do so. if anyone has any solutions that’d be cool