I’m wondering if it is possible to apply the negative of a morph in Messiah.
As an example, in Mirai “morphs” are stored internally with the model itself (you don’t need to make copies for the morph targets) as a displacement from a base state. So let’s say I have a state where a character’s eyes are squinted shut. I can apply this displacement as created but I am also able to apply it in the negative direction…that is, I can displace the model to where he is saucer-eyed.
I attempted this in Messiah by using the PercentStep expression to remap my MorphBlend sliders from 0 through 1 to -1 throuh 1 but I didn’t get the results I was hoping for. However, I’m still a Messiah noob so I figure I am probably missing something. Does anyone have any suggestions?
