hi,
im not sure if this is a stupid question or not.
i have a basic smooth skinned character. i want to raise and bend the characters arm and have the arm form the shape of a morph target mesh. I have a detailed sculpt of the arm that i want to act as the blend shape.
But i want to basically add the muscle/tendon sculpt detail of this morph target mesh on top of the skinned arm when its position gets close to the raised bent arm position. i dont want the arm mesh to be fully controlled by the blend shape, i want the arm to be positioned based on the joints and then for the extra detail in the morph target sculpt to just be added on top.
the topology on the skinned character arm section and the separate morph target arm are identical
any advice would be very helpful
thanks,
Sam