Hello! I’m having trouble applying my MoCap data onto my rigged character. When I align my timeline up to the initial T-Pose and connect my Character to my MoCap Source, the model becomes distorted into a weird stance.
Anyone know what could be causing this and a way to fix it? I’ve noticed the rest of the mocap animation on the model looks funny too when applied (The body continues to move bent backwards)
LEFT: Model before Mocap applied
RIGHT: Model after Mocap applied (the skeleton on this is the mocap skeleton)