the AoB - Atlasing Tool is finally out! FOR WIN AND MAC
From the page:
What is Atlasing and do I need it? Here an excerpt from Wikipedia about Atlasing:In realtime computer graphics, a texture atlas is a large image, or “atlas” which contains many smaller sub-images, each of which is a texture for some part of a 3D object. The sub-textures can be rendered by modifying the texture coordinates of the object’s uvmap on the atlas, essentially telling it which part of the image its texture is in. In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware. In particular, because there are less rendering state changes by binding once, it can be faster to bind one large texture once than to bind many smaller textures as they are drawn.With the AoB - Atlasing Tool you can now create Atlases right in Cinema 4D!