Hi,
built-in AO works only on AMBIENT COLOR so, you either have to have
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FG or GI enabled with detail enhacement on 1 (standard ao) or 2(color bleed)
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or ao ambient color set to something else than black,
detail on 0/1 and a light with shadows on ( you will see ao effects only on lightened by ao ambient shadow parts!). You can set detail to 2 but results will be funky.
AFAIK mia_mat ao was designed to work best with FG.
same shit applies to arch material in MAX, dunno about Maya but all apps share same mentalrays .dll’s so theoreticaly they should work identically.