I try to elaborate further, might help to get some replies
Basically I need to focal length calculator in maya for my camera projection scene.
I am sure if anyone has done 3d camera mapping, when they realize the original painting cannot provide nothing coverage for the camera move, they will have to expand out the painting. The thing is when you expand out, the focal length (mm) will change, because practically you have pushed the objects further away. Using the original camera mapping’s focal length will shrunk down the new painting.
So anyone here has the knowledge of calculating focal length difference in maya?
I can adjust it by eye, but its very difficult to get a pixel to pixel match.