Would anyone be interested in learning how to take your maya camera data and bringing it into houdini?
I have been using this technique for a bit now. It is not hard to do and I would love to share my approach with everyone, that is if people are wanting to learn how to do this. No sense to make a tutorial if no one is gonna use it.
The applications that I am using this techinque for are I am taking a maya animation plate and compositing houdini particle effects into it. The easiest and most effective way of doing this is by being able to get your camera (moving or still) to match and also your character and other objects to match between the two programs.
Let me know if anyone is interested and I will get started on the tutorial.