This puts me to mind of a feature request that I was thinking of suggesting.
You know how when you’re modeling a hand, nearly every time you hit “T” to turn around the mesh, it flies out of view? This is because if you don’t have anything selected and you turn the view, you spin around the 0,0,0 point of the entire model … but the hand is this intricate mesh in an eccentric position. I should remember to select a few CP’s in the hand area, but half the time I forget, and then I have to zoom all, zoom in, select a CP, and then hit “T” again. This is a pain. :banghead: Another thing about the hand is that is sort of gains a personality of its own. When I hit “2” on the numpad, I don’t want to see a front view. I want to look at the fingertips, because that’s the “front view” of the hand. Likewise, the pinky edge of the hand is not the back view – it’s the “left view” of the hand. The thumb edge is the “right view” of the hand, etc. I love A:M’s numpad view shortcuts, but when fiddling with a hand, my instinctual use of the numpad serves me poorly.
So this is my idea. Press a toggle button, and you’d switch to a customizable User World View. I want to be able to set the origin and orientation of this thing … sort of like a bone. Anyway, once I’ve activated the toggle, whenever I hit “T” the view should spin around this thing, instead of the 0,0,0 mark of the entire model. The length of this hypothetical “worldview bone” could control the zoom all feature (useful in Choreographies, where you often have far-flung crap that you’d prefer to temporarily forget about). And, finally, the worldview bone’s orientation would preempt the numpad view keys. You hit “2” and you’d be looking along the shaft of the bone with the end close to your face. Hit “5” and you’d be looking down at the bone, with the roll handle poking up into your face. I think it’d be good if the number keys along the top of the keyboard, which limit the translations of CP’s during modelling and muscle mode work, would also participate whenever the User World View was toggled on.
Sorry, Bugle, for hijacking your thread. But, the way I see it, there’s a slight connection with your first problem and my feature suggestion. In order to implement my proposed feature, the program has got to stop and ask: “Is anything selected?” Then, if the answer is “Yes, the sacred user world view bone is selected” the machine should pivot around this most holy bone. Right now the answer is “No, nothing is selected” … even when some CP’s ARE selected. :curious: They might as well fix that glitch, as they implement my brilliant suggestion.
Sincerely,
Carl Raillard
PS: Pequod! You use proxy models? For what?!? Your models are so lean!