Anybody ever use the mib_bent_normal_env shader?


#1

Yeah, trying to figure out how to get it to work . . . is it the same as mib_amb_occlusion? or does this spit out normal information? Either way im getting no results. If anyone has used / gotten the [size=2]mib_bent_normal_env node to work correctly, could you please shed some light on this? Thank you.

[/size]


#2

Here you can find a turorial about aoc, there is also a paragraph about mib_bent_normals

i still have to put my hands on this but i will :smiley:

www.lamrug.org/resources/doc/occlusion_tutorial.pdf

bye


#3

I have one more question about bent normals:
How to practically use it in composite?
So, anyone has any tutorial or can post thr guidelines how to use bent normals pass in composite app, and/or what composite apps can use that pass?
Thx in advance
MaNdRaK


#4

thanks brough for the link. Although it doesnt really go into detail on how to set it up . . . :frowning: the maya help is worthless too . . . cant find any good, detailed information about it anywhere. . . . time to start pulling out my hair lol


#5

You need to use it with an environment image veeeeeeeery soft (some photoshop may help), if not, the render time will be slower than using FG or GI…


#6

joie, could you go into detail about how to set it up? what connections you made, which type of nodes used, etc?


#7

Well, I don´t have MAYA right now but I´ll try to remember…, yeah, you have to connect a normal map (or a Dirtmap) in the attribute called something like “bent normals shader” or so…, and an environment shader in the texture slot (I think so), sorry for the lack of info, but I´m not good at remembering :wink:


#8

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.