Any way of baking particle sprites so I can display them in VP2?


#1

Hi guys,

I need to do some previz smoke/dust effects for this shot I am working on (maya 2014), it has to render in viewport 2. Is there any way I can convert a particle sprite to something that would display in viewport 2?

thanks in advance!


#2

Replace every particle with a textured polyplane using the particle Instancer. These shoukd always orient to the camera.
I’m not sure if viewport 2 can handle the instancer, but you could then bake the instancer to geometry. There are a few free melscripts on creativecrash.com that also bake rgbpp, incandescence and opacity, but depending on your number of particles it might get rather slow…


#3

Thank you I will give this a try now.


#4

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