Any plugin writers could write a good inking plugin?


#1

I’m looking for a good line inking plugin to compliment the cel shading work that I do. Actually, the inking system in Unreal cel shader does everything I want it to do EXCEPT the antialiasing is crappy and it draws the lines as an image filter, both problems that keep me from using it. Specifically what I like about the Unreal shader is that it draws the line shapes correctly even with intersecting polygons. It’s also capable of drawing lines into the grooves of models, two things Lightwave’s inking system doesn’t do. I don’t know how hard it is but is anyone willing to write a new ink plugin that takes the pros of both methods? Pretty please with sugar on top? I’d do it myself but Lscript scares me. :scream:


#2

be kind of cool if there would be a way to vary the stroke thickness on this magical plugin you wish for too. :slight_smile:


#3

I wish I could :frowning:

I’d like to see some more natural stroke variations or stroke width variations in relation to camera distance, curvature or shape intersections…more like real drawing instead of a uniform stroked outline


#4

Originally posted by little5points
[B]I wish I could :frowning:

I’d like to see some more natural stroke variations or stroke width variations in relation to camera distance, curvature or shape intersections…more like real drawing instead of a uniform stroked outline

[/B]

You can kind of do that with the Unreal inker (Toontracer) now. You can apply a bitmap as the guide for the inkline and it assumes the properites of the bitmap. But like I mentioned, I find the Unreal inker to be pretty unusable due to the horrible antialiasing and the fact that it draws it as an image filter, so you can’t apply any effects to the inklines.


#5

Have you tried contacting the author of Unreal shader? Maybe they can update the plugin with your suggestions since you are such a power user with there plugin?

Worth a shot.


#6

ask him http://www.ef9.com/ef9/LineFX.htm :slight_smile:

mlon


#7

holy cow… I just soiled myself looking at the pics for that plugin… I hope it comes out someday… :slight_smile:


#8

DOn’t count on it. Mark’s announced that he won’t be releasing this, as he doesn’t foresee having time for support.

Something like this is direly needed.


#9

lets all ask him nicely… i did :slight_smile:

mlon


#10

Maybe he’d be generous enough to hand the code over to someone with the time and skill to finish it. It would be a shame for such a nice looking tool to die like that.


#11

By all means, ask! I’ve been bugging him for ages :wink:
He’s just released PointOven - works wonders, by the way.

And its not going to go to waste. They’ll be using it at Passion Pictures. But its too much work for the interface and further development.


#12

That plugin is indeed truly sweet! It looks like what I’m asking for may never see the light of day:cry:


#13

Originally posted by Shade01
That plugin is indeed truly sweet! It looks like what I’m asking for may never see the light of day:cry:

Toss money on the table and I bet they might respond and do something for you. Money talks.


#14

Have you tried to make your effect with any post-production tool (AE, DFX+)?


#15

The walk cycle with that plug-in is smucking fart, let’s hope he does realise it needs to be released, even as is without support would be sweet…


#16

you guys :blush:

Ok, somebody send me a model, I’ll run it through the latest version of LineFX, and we’ll see what you guys think. The reason I ask for the model is cos I don’t realy have anything royalty free or suitable.

email: mark@passion-pictures.com first model I get gets lineFXed

I’ll do no retouching to it and you can see for yourself what you really think. Then if you think its worth releasing I’ll bear more consideration to it.

Best regards all,

Mark


#17

Ok the lucky winner was somebody I think you’ll recognise. Here are the renders:

http://www.ef9.com/ef9/Images/Character1.jpg
http://www.ef9.com/ef9/Images/Character2.jpg
http://www.ef9.com/ef9/Images/Character3.jpg
http://www.ef9.com/ef9/Images/Character4.jpg
http://www.ef9.com/ef9/Images/Character5.jpg

Theproblem with the algorithm aa it stands now is that it has been balanced more towards geometric objects rather than organic objects. So these results aren’t quite as good as what the early betas were capable of. The Gorillaz character is a good example of the early version working well of organics.

Here are a couple of old test pics I found whilst looking for the plugin:

http://www.ef9.com/ef9/Images/hummer.jpg
http://www.ef9.com/ef9/Images/Smoke.jpg

Mark :wavey:


#18

oh and the reason they are all black on white is to show exactly what LineFX is doing. Not becasue of limitations.


#19

looks damn cool certainly far better than any of the current edge solutions :drool:


#20

agreed