ArteKW beat me to it. I know in the interim it’s not much of a consolation, but I do believe it is in the plans.
Sometimes development happens at a glacial pace, and that is frustrating.
Substance Painter for instance, even though it is a very modern tool for painting materials, it STILL lacks the ability to paint across texture sets! It’s honestly ridiculous that the feature is not there yet. That feature has been requested for over 5 years now. They’ve announced it though, so I’m hopeful we will see it soon.
Ironically, painting across texture sets is something Bodypaint has been capable of since its release.
It just so happens that Bodypaint is outdated now. My goal was to shed some light on how the tool can still be used, even if it is not ideal. (It’s actually far from ideal)
Anyway, all the negativity (Not saying you are being negative Ceen…just the vibe on this forum lately has been very negative). It’s a bit disheartening and honestly unmotivating.
I have recorded some video showing the process I’m talking about. Just have to find the time and motivation to edit it together. The problem is that I have to show pieces and parts from some other software to show what would be ideal. While showing some very duct tape inspired work arounds that will “get it done”. (Albeit very painfully)
So let me take another approach -
What would people most like to see?
A workflow between C4D and Substance Painter?
A less hacky workflow using 4D Paint?
A hacky workflow that will get you by, using Bodypaint and some free Substance materials?
Just for the record: I fully encourage and suggest using Substance Painter and a good UV mapping tool.
My pipeline is Zbrush(as needed), 3D Coat (for UVs), Substance Designer/Painter, C4D R20