Any current software?
Right now, Pablo Dobarro branch isnt as close to Zbrush as you believe, and you cant go wrong having Zbrush on your arsenal. You cant compare one amazing developer and sculptor (Pablo) with a specialized app built 20 years ago from the ground to support and absurd amount of polygons with enough RAM and CPU power (Pixologic). I have to separate my models in Blender in small chunks while on the other hand, Zbrush wont even sweat with 30 million polygons or more.
For 3D painting, Substance Painter Smart Materials, particles, layer based approach, and a plethora of presets on Substance Source -1843 assets as of now- is way quicker to setup than Blender painting.
Unless you are using Krita or Gimp, you are paying for an Adobe subscription already.
Check the client portfolio of each major software specialized tool. For freelance work, yes, Blender is great. Its Free so you can exchange OBJ / FBX with Cinema 4D.
This may look simple, but I modeled everything here in Zbrush (sans the xparticle smoke) I started with the Rifle, then got carried away. As hard as I tried to do the same in C4D or Blender, I need a specialized tool for sculpting. I didnt knew Substance Painter at the time I did my work.
edit… language barriel skills.
second edit… sorry for hijack the thread with Zbrush guys… but at least I used the word “Substance Painter” on one of the sentences. Sign me in for any tutorials, Im always eager to learn new techniques and workflows.