Physical sky has the haze feature but that seems to shift everything towards yellow. I realize this can be counter acted with the reb/blue shift slider but I’m wondering if there was a better way.
When I plug a HDRI into a sphere and assign a surface shader to it I lose too much color saturation. I also like the ease of changing the time of day with the physical sun+sky set up…
Has anyone played with using the Physical Sun and Sky to simulate a cloudy/overcast day?