Silo is not quite there yet, but I still think it has some good potentual. What the developers really need is an active forum so they can modifiy their development to user request.
I like alot of the features it offers, but they sound better than they execute, at least out of the box. Lot of adjusting. I had to increase edge density to 2, move my selection buttons to the top and reassign them to wings3d keys so I could have some remanince. “L” for Edge Loop, “G” for Edge Ring ect…, but the options were there.
Navagation in perspective gets off-wack quickly, and I had LOST my model in it and could never find it again, but I emailed Nevercenter the problem and suggusted a “View Reset” option…they replied and said its coming in the next release(1.02), so that was good.
I still say Silo is a program to keep an eye on, but not quite up to par with wings or even with what Nevercenter says it can do - yet.
As said before it seems to have all the features people ask wings to have, but skipped right over the basics/foundational tools - Flatten, Loop Cut, Move/Extrude along axis, ect…
PuzzelPaul - on the ptp modeling. I like the ptp method over The Wings method (never said wings ways lacked - just a little harder or longer to accomplish) because when you place points and edges down they are already where you want them to be as is your geomentry, no cut 5, connect…connect…connect…ect then move points and edges. It was the first method I leared how to model with, to a reference picture. I have been playing with different approches to modeling with reference photos in wings, and still haven’t found something I can quite sink my teeth into. Wings could really use (in my option) a Splice Tool, or Knife Tool, or what ever you want to call it - where you can pick where on the edge the vert is going to be and where on the following edges it is going to connect to - that would be a GREAT IMPROVEMENT to modeling to reference images.
Wings3D, as a modeler, has everything it needs, BUT that Knife tool! Other than that the tools, I feel, are A-Okay. A little tweaking here and there on some of the existing features, like the Materials Editor( a way to store materials like discussed on the develoment forum - SOMEWHERE?), the Auto UV (Though now it does good by me), and maybe compiling in that “Slide” I hear so many people rave about.
I do miss the old way to activate magnets:(
For the future, I’d really like to see Bones, and Bone Deforms for posing characters.
I’m done with my rant.
I thank everybody for there checking out Silo, and providing their options on it, my final judgement on it, for now, is “IT Sounds Better than it is”
//negative9//