hey, am trying to write a fairly simple RSL shader using thresholded noise. when i did a frame great, but when i did a bit of camera movement it gives artifacts. it was almost identical to the LGrustymetal shader, so i checked that out and it anti aliased in the rust and on the edges of the rust as well. it also happens with splatter.sl as well another fairly well estabhlised shader. i’m pretty sure that its not the way i’m using it. its not a shader space problem.
is this something inherent to these shaders??
if so can it be remedied?
I always thought that using the noise function wuold basically ensure against this kind of thing
anyway any ideas would be welcome