Hello,
Very interested in your script, and trying it out tonight. Everything seemed fine, and it even rendered blazing fast as predicted, but I have no luck working with the .exr file itself. I am very new to .exr files so if my question is outside the scope of this thread, feel free to say so, and I’ll render it out using another file type or continue searching for info on .exr usage or perhaps make peace with CGB and ask for his help or something…
Here’s my raw render:

And here’s my Material Matte render:

Now I wasn’t expecting them to look the same, but merely expecting an .exr file with tons of layers which I would use as selection tools for my main scene, thereby isolating the shapes based on their materials for further refining in Photoshop. The technique I’m familiar with and can handle, but your script is truly a far, far, vastly quicker way of rendering alphas out for compositing instead of one by one or making separate scenes for each or all the ways I’ve been doing it before.
But in Photoshop my .exr file has only two material-objects out of all those in the scene, an “alpha” layer which correlates with the second image I posted, and then all the expected layers corresponding to all the proper materials, named properly, from my Maya scene. But all these other layers were blank, and that’s where I’m having an issue.
Any ideas what I’ve done wrong?
Meanwhile, gonna render out a .bmp pass or something and see how that goes, in comparison… And try to get a handle on how to use .exr files, hopefully! The .exr documentation is rather straightforward and kinda assumes you know what the hell you’re doing, which I do not… (grins)
Update:
Just rendered out to .bmp and had the same issue. Folder structure was beautiful! But, all my images were flat black. I don’t know what I’ve done wrong here.
Am I not able to just select all my mia_material_x shaders in Hyper, run the script, then render it out? Should I be selecting their Maya base shader instead, such the placerholder lamber/phong/blinns I have connected for Maya software rendering?