Another V7 thingie


#1

Been having fun…definitely love having full HDRI within EI. The refraction mapping is so useful. I haven’t had a chance to explore any of the other features as the HDRI has absorbed my attention.

No illumination other than from reflection and refraction maps.
A little scratchie shader.

http://homepage.mac.com/sherstobitoff/.Pictures/EI%20V7/V7.jpg


#2

I honestly can’t wait to get hold of v7 now !, thanks again for sharing.


#3

Actually, with your experience (and great results) using the past work-around version of HDRI’s in EI, you’re going to love how they behave now!


#4

Great work Paul. :slight_smile:

Looks like someone is having fun with his newly arrived 3D program ! :cool:
Great to see that even with all those great 3D apps you have you’re still using EIAS.
If only Camera could be multithreaded.

Cheers,
Laurent aka Tartiflette :slight_smile:


#5

Thanks…and more:

http://homepage.mac.com/sherstobitoff/.Pictures/EI%20V7/Twist01.jpg

EI holds it’s own quite well in many/most instances. There are other apps I have which probably have more features but EI seems to have the largest grouping of features I need for most projects.

Yes, I too would love multi-processor support.

With this last image, and it doesn’t show it too well, I used the layered rendering feature (I LOVE THAT FEATURE!:slight_smile: and created a shadow layer with seperate object alphas - it becomes just a snap now to soften up raytraced shadows selectively.


#6

Wow that last one is great ! :thumbsup:

Thanks Paul for sharing and keep those beautiful renders coming, they are really appealing to anyone interested by EIAS ! :cool:

Cheers,
Laurent aka Tartiflette :slight_smile:


#7

Thanks.

http://homepage.mac.com/sherstobitoff/.Pictures/EI%20V7/Twist02.jpg

This is a variation and shows the blurring of the ground shadows a little better (than the previous) using the shadow pass and object alphas. The blurring didn’t effect the ground caustics at all.


#8

Thats great, nice renders Paul, i now have 2 big reasons to upgrade :wink: i’m still going to wait for the download version though, maybe they’ll have a bugfix by then too.


#9

And this image is a prime example of one way in which EI kicks the arse of modo: smooth, almost effortless artifact-free glass anti-aliasing, not to mention the caustics, beautiful EI caustics — the best I’ve seen anywhere.


#10

Yes, the Anti-Aliasing part is what has always impressed me the most in EI. :cool:
It’s always soft and eliminate moiré pattern like no other 3D software.
And the glass renderd by Paul is very interesting.
On my side, while trying it, i’m fighting a little bit to figure out and understand how it works exactly. :blush:
Are there any “secret things” that need to be known before trying to do good glasses render ?

Cheers,
Laurent aka Tartiflette :slight_smile:


#11

I don’t know about secret things, but a lot of people forget the basics, for instance that realistic glass needs a non zero refraction value, and not only that, but the correct refraction value. For instance, if you want a glass of wine to look truly real, you can’t use the same refraction values for the wine and the glass. Wine – alcohol – refracts light differently than glass. Try a refraction value of 1.52 for the glass for starters.

Another thing about glass is that, contrary to what you might think, it’s not very reflective at least not face-on. The edges are highly reflective, so you need low reflectance but with a high fresnel value.

If none of that makes any sense, I apologize. I’m in the throws of my yearly rhinovirus and am half-crazed by the effects of medication.

Which reminds me. There is one secret. Konkeptoine’s Glass shader does wonders for glass in EI.


#12

Yes, EI’s caustics are the very best of any app I’ve ever tried - ease of use, speed and detail - this is one of those features where EI got it extremely ‘right’.

Having these fabulous glass making tools sure does make need for much, much faster soft raytraced shadows.

I have to say though, Modo’s real-time, inter-active rendering is sooo nice to use. Adictive.


#13

I believe, though not completely certain, that the raytrace shader was incorporated into EI 6.5. I know the density property control is there. That’s a very useful and fun control…in the second tab for transparency and works, based, on model size.


#14

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