Another question: GI and visible lights in layout...


Here a little LW annoyance that maybe some of you already fixed. When I use GI on a scene (most of the time) I kill all the lights to use a HDRI map. That mean all my polygons become black in the OpenGL preview. Anyone got a fix on that??


I thought Headlight was supposed to solve that problem…


errr… hum… yes, there it is.


Thanks! I’ve used that in XSI a lot… I wonder why I never though of it in LW. And I use DoF preview all the time… never noticed the one just under…


I wrote special HeadLight plugin which you can download for free from mine website
It has many advantages over built-in HeadLight option.


This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.