Here a little LW annoyance that maybe some of you already fixed. When I use GI on a scene (most of the time) I kill all the lights to use a HDRI map. That mean all my polygons become black in the OpenGL preview. Anyone got a fix on that??
I thought Headlight was supposed to solve that problem…
errr… hum… yes, there it is.
Thanks! I’ve used that in XSI a lot… I wonder why I never though of it in LW. And I use DoF preview all the time… never noticed the one just under…
I wrote special HeadLight plugin which you can download for free from mine website www.trueart.pl
It has many advantages over built-in HeadLight option.
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