another female celebriity head attempt


#181

Yowza!! - best CG I’ve seen for ages. No mistaking the likenesses. Like most ppl, I thought “ZBrush!” and was amazed that it’s mostly NURBS. Please, please post a detailed tutorial because I don’t think I’m the only one who’s surprised that NURBS patches can hang together in such convoluted topology (topography?).

Can’t offer much in the way of crits - your eye is better than mine. Just wondering how well this stuff can be animated - do the patches hang together when deformed?


#182

Juggernaut: Thnx a lot, I’m really glad you like em.

plaf: Thanks so much for your honest comment! I will definitely work on those models :slight_smile:

Eidan, DaJuice: I hope I can make a tutorial as soon as I graduate :slight_smile: I mostly went over all the dvds about nurbs modeling and I think the alias dvd - modeling a human head(?) was quite decent and has all it needs I think.

Trinnity: I love you past work of the asian female warrior. really splendid work you did! Thanks for the reply and I wish you the best my friend.

hazzadus: I don’t know, man. I think I should get at least 2 or 3 years of experience b4 I do some teaching. I’m really sad that almost everyone who was teaching 3d modeling left. I advise you to meet your student advisor and check every instrutors profile and register for a couple of classes you like and after taking the first weeks class you could drop some. msg me for any other questions… I would love to help.

send2raj: Actually the people who replied my post like Seryong Kim(Wildbrain),anotherhong(Jung seung Hong-ILM),Jungmin Chang(Sony Imageworks) are way, I mean way better nurbs modelers than me(I can’t even imagine my work compared to theirs). But thnx so much for the compliments!

OSSYFFER: I hope you like em. I’m still have to fix a lot of things but it’ll take some time I guess:)

Rao_B: Thnx a lot. I kinda like how she came out. hope I could do a better job on the next one.

mindrot: I’m glad the images are up too. I had to pay some dough to maintain the bandwidth :). I really like the work on you website and good luck to your future projects!
As for texturing, I think I’ll try to get a job without texturing(Since I could never beat those professional texture dudes), if I fail then the textures would definitley come after.

Lederhosen: I guess a lot of artists convert them to polygons before texturing and rigging in most studios. I guess it needs a lot of r&d to use patches to get it animated. But there are still some companies I know that use em… btw I think I should seriously think about the tutorials since I see many mates here are looking forward to see it. Thanks for your reply and hope to see you around :slight_smile:


#183

Geene hackman looks very well!

Congratulation!


#184

Man, your work is really amazing. I thought character modeling in NURBS was kinda “old school” stuff but I was definetely out of my mind… Are these models something you’ve been doing as a study or are they some kind of professional work? Will you convert them to polys for texturing? Will they be sent over to rigging/animation or will you do this yourself? I really would like to see it :thumbsup:


#185

Wow those are great, how exactly are you doing these models? the form and “flow” almost looks like the’ve been done in claytools or freeform and converted into patches afterwards. Did you paint the details with artisan or how did you do this?
Bloody Awesome work, i really like that stuff, even the color of the models remind me of claytools :smiley:


#186

Again, fantastic work mate.
I’d like to know - What perspective FOV to you model in, max defualt is 45 , i’m not sure of maya’. And how do you set up so your camera matches your referneces images. In terms of perspective distortion,
Thanks. May sound a silly question , but it’s always where i fall down


#187

Dude these models are mamazing. great modeling skills man.

keep posting!!


#188

ok - I know you gonna throw tomatoes at me -these are great models but, it just that my opinion is that they’ve been modeled in freeform or claytools and patched up

here’s the way it’s done in freeform and maya
http://users.adelphia.net/~zpetroc/ff_2_Maya.htm#

I’ve seen the videos from senseble many times (http://www.sensable.com/products/Maya/index.asp) to know how the voxels look like when modeled in claytools - the roughness of the clay that gets increased and looks like a jagged surface (take a look at the area near the ear -does that happen to nurbs surfaces - aren’t they supposed to be smooth always?)

look at the nostril and think why would anyone want to make bumps in that area - it happens when you use the haptic devise and carve the form

I may be missinformed but don’t the guys at ILM or Sony just use syslice or other software to create the patches from the scaned data - does anyone sits in front of the computer and models such details just pushing the verteses on a nurb - how artistic is that?

if you have patiance - you can see that this http://i35.photobucket.com/albums/d152/jjcoolio/demo3.jpg
has claytools writen all over it

I remind you that this is my personal opinion - the artist is great it’s jus that the tools used seem wrong to me - that’s why I wanted to say - hope you all don’t get mad or something …


#189

one more thing - I hate when people out of envy try to ruin someones post or work - done with a lot of patience etc…this is not the case - the work is really really great

but it’s like everyone sees black when I see that it is white - maybe Zack could take a look and tell me that I am getting sick - maybe from to much work? :slight_smile:


#190

The best celebrity modelling I’ve ever seen


#191

the hoffman and hackman models are fantastic. tremendous work. :twisted:


#192

Since it is clear that your work is very good, maybe I should jump off the praise parade. Yes you have excellent examples of realistic faces. However, what are the prospects for animating these? I would be more impressed if these expressions were achieved using an animatable deformation system. Also, you have tons of heads, I would add a body to one, let us know if you do, I for one am interested in seeing the result. Good work though!


#193

Claytools/ FF is a great tool, and while these models look similar to the imported results of Zac, They could have been made with artisan, lets wait and see :slight_smile:


#194

As far as I can remember, Jinwoo already mentioned that he used Artisan.


#195

Hi!

all spectacular! really loved Audrey Hepburn, always loved her unique style and your work represents it at its best. She was very skinny, I think the model is just fine as it is.

Very impressed.


#196

Maya and Clay


#197

Now that’s some serious and inspiring work man. Thanks for sharing and keep it up :slight_smile:

-Kris


#198

great stuff here


#199

akin: Thanks for the compliments :slight_smile:

Antropus: Thank you so much :slight_smile: I saw your work here at cgtalk. very very inspiring work.

doodlyD: WOW, thanks very interesting:) Actually I picked it up how to do the eye browse froma guy who won the AAC springshow. Great nurbs job he did.(Our school is full of nurbs lovers) the image bellow wasn’t fully tessllated which made those edgy looks:)

well, I’ll have to edit this post to make it very clear…

This is the way I do eye browse. same with gene. simply making a patch formed in to a eye browse(slightly interesected) then add enormous amount of iso parms(I use the double mel script) and then sculpt the way how the eye browse grows. note that this head is not smoothed, if I mesh smooth it it would get slightly smaller so the intersection areas would be more smaller. It doesn’t look natural but hey, It’s a bit more detailed. If you look at my view port or render you would know thats its not one piece of geometry.
(You must understand because this trick is really not known to many nurbs modelers.
I guess you never seen this type which is really rare.(maybe thats why it might cause the confusion) But some students in my school use this kind of technique,

and for the pics for dustin… use any of those heads and lower the tesslation options and render it out. you would see the same edgy result. These happen because when you attach and detach nurbs patches the tesslation values automatically gos very low. and if you render them, it would look edgy. I guess I didn’t change the tesslation value b4 I rendered for dustin. Please test any head you have in nurbs and look for your self my friend.
If any one modeled a nrbs head they would absolutely know. please ask a friend who patches heads in nurbs and ask them.

if you want some tests using my head then please say so. I would be glad to show you the result…

I hope this answers you questions…

monica.ta: Thank you.

A_K: Hmm. I’ve seen a lot of your work at levi’s forum… I’m sad that you will be disappointed but they are made up in 100% NURBS ^______^ (well…except dolph)
If you live in San francisco then I would love to show you my models and the proccess.

and about clay tools…Hmm. I don’t even know what is clay tools. Oh, I saw it once at a 3d magazine of zack pedrocs article once, a month ago. Interesting :slight_smile: and even if I made em in such tool (which I don’t even know?) would there be any difference?
Modeling is just modeling. It doesn’t mean anything…3d applications are just a tool :slight_smile: don’t you think so?

If claytools is that good then I would love to learn though. But I’d prefer doing patches. Don’t want to throw out my 3 years work on it :slight_smile:
I think zbrush might be a better tool thats why I am having a hard time learning zbrush

I hope Mr zack could look on my works to confirm. I could even send some data if he wanted to look closer. Nurbs is very very light in data :slight_smile: gene is only a few megas :slight_smile:
But I thank you A.K for the interest in my models. take care and see you around.

antropus: Thnx for visiting my thread and dropping a line. I really am inspired by you marvalous work. I hope one day I could zbrush em polys like the way u do.

Cr@sH: Thank you

stripe: I think I use an arrange of 60 upto 80 for a focal length

akin: thank you so much


#200

Jinwoo, I think you meant to reply to stripe and A_K. If you go few pages back, you’ll see that I complimented you.