The hangup for Autodesk is preserving the workflow for Maya. Renderman and Vray are less concerned about that aspect. (Hence why Renderman fur doesn’t look like maya fur, they are not concerned with reproducing the look or workflow to a certain degree, they expect you to adapt for the benefits.)
I suspect if MR were a plug-in with a similar idea it wouldn’t be where it is now. It would do more of what we want but there of course would be hangups with some things not being translated correctly. (Like no fluids for Renderman.)
It’s a craps shoot on what gets fixed next. And I feel your pain, I am having to resort to render layers and horrible setup when I should be able to do framebuffers easier with a faster rendertime.
However, since I do not control the software we use at the studio, nor do I have the time to learn something new. . .yet, there’s no point in giving myself an ulcer.
Work does that for me. 
But for now, people like you have at least graciously attempted to solve the issue instead of just complaining. ![]()


