Hey guys,
i’m having this problem at the moment which has stumped me. I’ve rendered out an EXR with raw and level reflection passes in it along with the normal reflection result pass. In nuke, i went to multiply the raw and level passes together where i expected it to match the reflection result pass exactly. However, it’s slightly different and doesn’t match correctly.
After spending some time trying lots of different combinations of render settings such as premultiply option,contrast etc… it always gives the same wrong result. I’m assuming that the raw multiplied by the level pass should be exactly the same as the reflection result after looking at the mental ray documentation to check. Looking closely at the level pass compared to the raw one, it looks like they’re slightly off each other, like an alpha issue but i’m not sure whether thats the case.
Has anyone had these issues before and know how to fix it? I’ve read about dividing between the passes and have tried this but had no luck
Cheers, Chris