OK … I think I viewed all of the available test so far. Everyone has done a good job but there are always going to be nit-picking details from me. Sorry, I’m overly critical to a degree. Hopefully, we can make some of these better. Here’s where we’re at:
derbyqsalano - Really nice character in all of your clips. Happy is happy, sad is sad and the two interact clips are very charming. I would have prefered to see a walk instead of a hop for the sad clip. Maybe if you have time you could give that one another try? I don’t like how his back concaves when he’s slumped over either. Any way to add a blend shape or something to keep his form from deflating?
Other than that … your work is really nice. I’ll have Theresa assign you some of the challenging scenes. Great job! 
digones - There’s a little turn of the head in your happy clip and a droop of the head in your sad clip. Unfortunately, aside from those indications I’m not getting much emotion from these two performances. The hops are really linear as well. Try adjusting your curves so that there is a bit of a delay at the apex of the jump and some anticipation prior to the jump. Just like a bouncing ball, the speed is greatest at the launch and prior to the landing. I just don’t see that there is a variation at all.
diogo dubiella - Bouncing box showed wonderful energy and the transformation at the end works great. Can you transform him into a cylindar? That’s what we’ll need for the short. Your happy bounce was a little to jello-ish. Squash and stretch is great, but the drawback is that it’s hard to maintain the basic shape of the character between these frames. I’m afraid that your example here shows how the characters “at rest” shape becomes unknown when too much squash and stretch is applied. Try to keep his basic form more. The pursuing clip, on the other hand, was just golden. I love the characters and the red sphere reads perfectly. Reverse the roles though … our star is the cube, not the sphere. I want to see if you can make the cube character react the same way.
Iliketheska - Really nice jump. Maybe too much wiggle. Everyone seems to be associating this character with a bowl of jello. I don’t really like the jello look. He’s much more solid and has weight. The sad walk is alright. I think I need to get in the rigging thread and see if we can’t correct some issues there. Not bad though with what looks like a pretty simple rig.
Pencil Head - Nice energy and a very happy fellow.
A little too much of the jello look which I’ve already discussed above. Wish I could offer more critique, but I only found one clip for you and I’ve pretty much covered the same thing above. :hmm:
Robert Diaz - Your happy walk could be pushed a little further I think. It has a very restricted feel to it in comparison to some of the other animator’s tests. It’s not bad, just lacking a little bit of life. I think someone ealier mentioned that it’s better to go too far, then it’s easier to reign back on the extremes. The jump is really nice. Good anticipation, movement and landing (without the jello wobble). This is more what I’m looking for. The sad walk isn’t bad either, but I don’t think we’re getting the movement right. Something that needs fixing in the rigs I suppose.