Animator's Trials - Deadline May 27th


#54

I was about to ask the same question before I got started on the animation tests. I didn’t see it stated anywhere before, but I assume we’ll be going with 24fps.


#55

yes 24fps for everything.


#56

greetings!

I just had some free time today and I decided to make my first attempt on the orange fellah… I’ve tried to simplify the walk avoiding too much stretching/squashing…

waiting for critics.

you can download the animation here (soreson3 .mov ~900kb)

cheers


#57

Very nice Rodrigo.

In the first bounce you are missing a frame in the landing , so it slams dows a bit too fast , it goes down from the apex to contact in 2 frames which doesnt read so well and looks jerky. The rest of the jumps take 6 frames which looks nice but i think you can add a frame or two in there and keep the cube on the air a little longer. Try it out and post it.

Good job man.


#58

:thumbsup: thanks for the comments, Ali! Probably I’m gonna have some more free time this weekend so I can try it out…

cheers


#59

Sorry guys, I have now converted the max scene file to a Maya 6.0 scene file for you. I haven’t tested it out, so you guys will have to let me know how it goes.

Sheep Factory, I tried exporting to obj but when importing back into max the mesh wasn’t the same. But that may’ve just been Max. If you need it, let me know.

For now, you can get the Maya 6.0 scene file here.


#60

Just an attempt to make Orange walk.
http://www.dave-logan.com/animation/simplelife/sadwalk.avi


#61

sorry this might sound harsh but it looks like its walking in really thight skirt!

and maybe even drunk who knows! heheheh just kindding, but seriouslly it looks like really difficult, walking should be something really natural (maybe not for box though)


#62

Hah, well I tried anyway. Hard making that box walk. Oh well, better luck next time.


#63

yea its difficult I am not so much in to animation so for me you did quite well! I just said my first impressions… you already have something to improve… so… go for it!


#64

greetings!

Well, okay, here’s another trial… this time I’ve tried to make a “sad walking” (sorry, bouncing)… :stuck_out_tongue:

I know it’s a little too shot, but since I had to make it fit in 100 frames, the orange guy jumps only 3 times. I kinda gave up about making the orange to literally walk, cause it sounded a little strange for a cube, so I decided to make it bouncing… anyway… it’s here to be criticized.

oh, another thing, I’m not an experienced animator, actually I just made a couple of walkcycles and this is the first time I’m doing something really “moving” from one place to another, so excuse any newby mistakes here, okay?

sad bouncing (quicktime with soreson 3 - 500kb)

cheers!!


#65

Here is my first of the several animation tests I need to do. I’ve been busy so I haven’t been able to dedicate as much time I as I’ve wanted to. I was thinking about tweaking something, but I figured I’d put what I have out there now for your opinions. So please let me know what you think.

Happy “walk” perspective

Happy “walk” side


#66

I made an antropomorphus animation with deformaring.
I believe that it would be the best skill to animation a primitive form
Test was one of box bouncing happy!

 [bouncing happy - (MOV 531 kb)](http://www.dubi.com.br/forum/bouncinghappy.mov)
 
 diogo dubiella

#67

Well, I had some free time tonight so I punched out a quick sad “walk”. I was considering whether to make the character actually hop. After thinking about it I thought the point would be better shown by not having the character hop because hoping denotes some energy. And when your sad you sulk so thats why I decided not to have him hop. Crits and comments welcome and wanted. Now I’ll get started on the next test animation.

     [Sad "walk" Angle](http://home.comcast.net/%7Erobertdiaz45/Vids/sad_walk_angle.mov)
     
     [Sad "walk" Side](http://home.comcast.net/%7Erobertdiaz45/Vids/sad_walk_side.mov)

EDIT:
I created a slightly different version of the same sad walk for your consideration. I also rendered the angled view so you can see shadows and get a better sense of the walk.

[Sad "walk" Angle Ver. 2](http://home.comcast.net/%7Erobertdiaz45/Vids/sad_walk_angle_ver2.mov)

[Sad "walk" Side Ver. 2](http://home.comcast.net/%7Erobertdiaz45/Vids/sad_walk_side_ver2.mov)

#68

hey!, more one test of animation with box :slight_smile:

bouncing box

thanks!
diogo dubiella


#69

hehe, is that for the alternative happy ending? :slight_smile:
great work everybody! :thumbsup:


#70

I’ll be reviewing these this weekend and giving everyone who’s submitted something some feedback for improvements. Also, we have about a week before we start animating. Everyone happy with the rigs so far? Better get in there and offer crits and constructive feedback ASAP.

I don’t have a 3D app to work with, so I’m leaving it up to the animators to pick the rigs and models that they want to work with. Let me know final decisions before next Friday the 27th.


#71

Cool, I’ll get to finishing up the animation tests for your consideration. With regards to the rigs there isn’t much to choose from yet. I’m about to post in the rigging thread to see whats going on.


#72

ok! Kirt, also I will get to finish the tests !! :slight_smile:

More one animation!

Pursuing (MOV 2,27 mb)
diogo dubiella


#73

hehe! it could be! :thumbsup:

diogo dubiella