Thanks for the comments!
Vegan,
Some interesting points there. I am not an expert with camera direction so tips there are usefull. I think I will keep the first shot pretty much the same as I wanted something extreem. I will look into the other things though - particularly the thing about looking at a watch.
Quote: “What is the 'story of this animation ? I gathered that she was in an art museum and did not like the art there, but fell ‘head over heels’ for the piece that looked like her.”
Errr… that is the punch line… Sorry, maybe not the most climactic ending but it is all that I had. It was more a vehicle for learning the craft than anything. I am just glad that people get the story at all.
At the moment, the lighting is done with my own rig which simply runs a light allong a path within the motion blur time (25%). I have a diffuse light from above and a sharper sun also. I will add fill lights as I see fit for each camera shot. Different parts of her have different amounts of ambiance. I wanted to keep the geometry really simple so I didn’t have to worry about render times. However, I like the idea of making it look like she is made of solid lumps of stuff which are mesteriously floating so I may have some work to do there.
Skylights are pretty cool. I tried some out a while back but don’t know much. They are less apropriate for indoor lighting where I prefer to hav more direct controll.
Remember that you can get some quite nice lighting by making a bulb large and using multipass.
3Dkiwi:
I am looking forward to doing some sound effects. I’m not sure how cartoony I want to go - I will probably keep it simple. I play bass so maybe I will make a tune for it.