Hi guys!
I am currently working on a game and I basically need to produce stuff as fast as humanly possible.
I am wondering if there is a way that I can create a base low poly character in Zbrush using Zspheres and then animating the character using the same zspheres rig. I’ve watched some tutorials on Zspheres rigging but it mostly consists of ways to present your models, not actually animating them. Is this a smart way to go about it? Is it even possible to create, say a walk cycle, inside Zbrush? Because I haven’t seen any tutorials etc on the subject.
Why I’m asking this is because I would like to do most work in Zbrush and depend on other programs a little bit less. But maybe (and probably, according to my research) it’s better to rig and animate the characters in Maya, Max or Blender.
What I basically need is to see is the finished low poly character in game AND animated as fast as humanly possible.
Answers and tips are greatly appreciated! 