Top knotch !
Euh, c’est possible de descendre visiter les cinématiques à un moment ou un autre ?

Top knotch !
Euh, c’est possible de descendre visiter les cinématiques à un moment ou un autre ?

Originally posted by RAINpit
el rafo: how are u and the ubi cinematics division feeling about working with xsi.
I was one of the guys working with Raph on this one. Software aside, what helped us get through this so quickly was that we had a small team working really well together. This is such a big factor.
The other thing that was a big plus was having art direction from people who know what they are talking about and what they want, while still being open to input from others. Such a luxury to work with people who are more concerned with the end product than their egos.
XSI pretty much worked a treat for us and the issues Raph had a are pretty much all addressed by XSI 4.0. But this is just a state. The cinematic is going up a few orders of magnitude from this one.
well, thank u for u’r replyes
one last thing that really bugs me and i must ask.
i have noticed really great water (especially the wakes and foam), and great particle effects (smoke, clouds-which i believe were mattes, and dust). now given my knowledge of xsi , and knowing it lags a bit in this field without proper scripting, i just wanted to ask u if u used any 3rd partyes for these effects, and if u had alot of scripts involved (other than the classic workflow - improvement scripts).
Other than that, i must say it is impressive for 2 months work, because it is keyframe animation. Now some people may look at it and compare it to blizzard or some sort of other eyecandy out there forgetting it is done in 2 months and it is 100% keyframe (at least that’s how i think it is, and i would bet my condo’ on that)
cheers to u Ubi Guys, and hope to seeya pull the hat off blizzard’s head in alot less less time than they make they’re cinematics.
ciau
Hi ?!
I enormously like environments of this trailer and less characters animations !
I finished the 1st Pop one of Ubi and I await with “WOW” the next POP !
Good works…![]()
Originally posted by RAINpit
[B]well, thank u for u’r replyes
one last thing that really bugs me and i must ask.
i have noticed really great water (especially the wakes and foam), and great particle effects (smoke, clouds-which i believe were mattes, and dust). now given my knowledge of xsi , and knowing it lags a bit in this field without proper scripting, i just wanted to ask u if u used any 3rd partyes for these effects, and if u had alot of scripts involved (other than the classic workflow - improvement scripts).ciau [/B]
Well, to be compared to Blizzard in any way is a huge compliment. We hold their work in the highest regard just like everyone else.
As for 3rd party apps, we used Realwave for the water. The foam was a combination of animated textures and particles. Atmos was particles too (you don’t always need amazing particles to get good reaults). Cloth was Syflex and XSI native cloth.
Gotta love the action scenes…! The boat was my favorite. I wish your team well. What did you guys build this in?
VirtualFM, I don’t play the game from start to finish… I play certain levels just because of the combat 
I didn’t mind PoP 3D that much… I thought it was decent for it’s time. I’ll admit I’d much rather play the very first PoP than 3D, but still… it was nicely done. (IMO.)
I also learned some of the special moves and blocking later on in the game the first time I played it 
Originally posted by falclor
Sorry about that. I looked ahead and found my answer. Good work.
Some of the sets were orignially modelled in MAX. Raph can pump stuff out of MAX at a rate of knots (with his eyes closed), though he has gotten up to speed in XSI big time.
The models were then converted to XSI for texturing and lighting. The prince character was handed to us from the games team, so that too was a MAX models orginally. That was then re-dome and and textured in XSI.
Due to the crazy deadline, many of the effects elements were done in comp.
Mm Great Graphics it is the best when it come to graphics mm
But I hate this game I hate it Much very boring same thing u fight then u fight then u fight then u again fight :hmm:
No it’s not a good game this is my personal opinion
Wow…very well done indeed. I enjoy the style that’s been brought to this piece.
Thanks for responding to the comments and questions, too few of the people posting comeback and create a conversation with the members.
On that note, I was curious around how many people consisted of your team? 
hi darcru,
we were 8 people including animators, lighters, comp, real, AD…
it was a good challenge and we had a real good team!
I mus say also that the director did some particule FX, rigging, shapes for facial anim, story board, and me as AD, i modelled the BG, textured characters, did some comp etc…:eek:
we were all doing everything; a good training!
Can I ask you one thing?
Are you working for Ubisoft for a long time or you have worked with it only for this project?
i work for ubi since 2002, my first project was pop SoT, check on my website for more info 
and you working in toscana? nice country!
ps:I like your avatar
Originally posted by El Rafo
[B]i work for ubi since 2002, my first project was pop SoT, check on my website for more info
and you working in toscana? nice country!ps:I like your avatar [/B]
Well, actually I don’t work because I’m a student (hmm, this weeks I have 4 exams after that I will be free!!!).
Anyway, this yeah I’ll look for some job in CG industry. I’ve saw you portfolio, awersome, at the moment I’m not at your level but I’ll try hard. :surprised
p.s.: do you know Toscana? :surprised
Once again, thanks for the constructiove feedback and encouragement. We are the first to admit we would have liked to have been able to do things differently with more time.
Rest assured we have a couple of cinematics on the boil we are really proud and excited about.
I was wondering about the hair…
was it rigged and keyframed? o
or was cloth used?
I ask because at times it looks ‘controlled’ and other times looks simulated.
thanks in advance
-Strang