Animation glitches while exporting to FBX in 3Ds Max


#1

Hello. I’m trying to export several animations together to FBX format and i notice that in some part of the animations where it must be played as loop my character’s body have incorrect fast movement. There is no such problem in Max file, only in export. Rig done with regular bones.

Also it happened to me with my CAT rig before.

If someone knows what is it and how to fix that, please help.


#2

Double check the frame rate of the export.


#3

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