Hi, I am a final year student studying Computer Games Design in university and I am in the process of doing my final year project which focuses on rigging games characters with different types of rigs and finding out which rigs are best compatible over multiple games engines.
This project isn’t focusing on rigging although it feels as if it is going that way
but I am mostly going to focus on animation techniques for character game play animations.
I am looking to be using 3DS Max to test a biped rig and a CAT rig. Maya is going to be used to create a new custom bone skeleton. The skinning is going to be done according to what 3DS Max and Maya have to offer and I am going to be trying autoweight also (http://www.youtube.com/watch?v=x9H-QFXg_Bo).
When it comes to the animation I am looking to make a range of anim sets that will work in UDK and Unity on each of the skeletons. I will be looking to see if the animations can be transfered between each skeleton instead of making a whole new set of animations for each one. Also depending on what time I have when it gets to making the animations work in the games engines I will hopefully have a character working in a game environment with all the animations.
Right now I have experience using all three of the different rigs mentioned, but not allot of experience really so I am hoping for some feedback and tips to help me with the rigs if anyone has any useful information. I am also going to be making a full facial rig for the first time which I have some tutorials for.
I have also got a little bit of experience with game animations also but I still think I am very amateur at it and this project is going to be were I improve on my techniques the most (hopefully).
I am going to be actively posting my progress on this thread to potentially help any other people looking to expand their knowledge in these areas. I also welcome any feedback anybody can give me on anything I post on here to better my knowledge as by the end of this I hope to have all the skills needed to produce a show reel to help me get a job as an animator in the games industry.
Here are also a list of books I have been using that I have found great so far incase anybody else was looking for something similar
:
3D Animation Essentials by Andy Beane
3D Modeling and Animation Synthesis and Analysis Techniques for the Human Body by Nikos Sarris and Michael G. Strintzis
Digital Animation Bible Creating Professional Animation with 3DS Max, Light Wave and Maya by George Avgerakis
Disney Animation The Illusion of Life by Frank Thomas and Ollie Johnston
Stop Staring Facial Modelling Done Right by Jason Osipa (May 2007 and 2010 editions)
The Animators Survival Kit by Richard Williams
Animation From Pencils to Pixels by Tony White
If anybody else knows of any more books that would be useful I would me more than happy to add them to the list.



