thanks for the replies
andrewmartin: thanks, i think i like the look of the first moose/teeth aswell. I didn’t see your name at first when i posted in your thread and i thought since you where going to have it done by november and your location was brisbane i figured u must have been at qut, then after i posted I saw your name and realised you are in 3d3 (i remembered the stone dude thing from 3d2, very cool aswell)
Thomas Mahler: Heya, yeah i saw your moose and posted a reply a little while ago, it rocks! I’ve been hangin out to see some updates.
The wire renders are done with the contour shader setup that I’ve posted at the beginning of this thread (but i forgot to mention how to do the wireframe renders). I’ll go back and add it soon, but here it is aswell: in part 5 when u set the contrast shader, check Diff-Index to turn on wireframe. The only problem is that it only renders triangulated wireframes, u don’t have to actually triangulate your objects, just render and mental ray does it automatically