Hi,
I have an assembly of lets say 50 objects and I want them to get transparent over some seconds and at the same time. I dont want to manually keyframe and animate the transparency-channel of each single object.
So I had the idea to link all objects (different materials) to an effector or to a parent object (inherit visability is on). Now I can change the visability of all objects (simultan via âanimate visabilityâ Button) from one frame to the next frame (from 100% to 0%âŚright ?).
But I would like this to happen smoother.
When I try the same with animating the transparency channel of the parent, the childs dont follow. Also doing this with the help of master materials doesnt make much sense.
What`s the trick with that ?
Thanks,
Tom
