I am trying to create a particle flow that animates particles from an emitter, to an object, along that objects surface/edges/vertex points, then off the other side of the object and away.
As an example, think of a car in a wind tunnel, but the particles could define the shape by running along the edges, from closest to furthest, or from closest vertex to furthest vertex.
I have got something working by using find target & split amount, and placing target points along the object, but this will become harder as the object is more detailed.
I am guessing scripting might be the answer, but I am an extreme novice with maxscript.
Any suggestions welcome.