animating instanced geometry, is it possible?


Is it possible to create an animated object ( for example a bird that moves his wings ) instanced to every single particle in pflow, so that he moves his wings all the time, while particles do their motion?

i tried animating the bird moving up and down, and used shape instance to attach him to every particle, but the only thing that moved was the “original” bird, not the ones that were attached to the particles:(


Use the Xform on the object and animate that. Shape Instance will not use an objects transformations (Position Rotation Scale) by themselves. So for those, use XForm. Other types, like Skin or such work just fine.


On another note…these kinds of effects are a treat to do with the Sandblaster Plugin…


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