animating cells/deflector question


#1

I’m trying to animate blood cells moving in the vein, and have set up the basic parameters of the pflow for them (shape instance, etc.) However i can’t figure out how to keep them within the loft I had made as a vein. The collision event only works for deflectors, and I haven’t figured out disperse the deflectors along the loft. Any ideas?

Thanks!


#2

You can use a UDeflector and pick the loft as a deflector. Just remember that the colision is based on the particle center, so you should create a copy of the mesh to be the deflector and add a push modifier to avoid the cells passing through the vein.


#3

awesome thank you for that, that was a big help :thumbsup:


#4

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