Animating a tree harvester head


#1

Hi! There!

  I am new to 3D modeling and animation and I would like some help please

:slight_smile:

  I am modeling this tree harvester head in 3Ds max 2010

I and I would like to animate it also with textures, scratches, etc

[img]http://i585.photobucket.com/albums/ss294/Vagelis_2009/3ds/astr.jpg[/img]

[img]http://i585.photobucket.com/albums/ss294/Vagelis_2009/3ds/dthsdfh.jpg[/img]

Could you please tell me witch is the general and easiest way to do it?

I mean I have tried to uv unwrap in 3DSmax (with out much success) , it seems to me way too difficult and time consuming


   Instead can I use zBrush to poly paint? And then uv unwrap in ZBrush that I have seen in videos it does it automatically just paint where you most likely want the seams


  Also there will be some hoses on the machine, how can I make them move and flex with the rest of the moving parts?

Thanks for your time!
I will apreciate any help.:slight_smile:


#2

Also there will be some hoses on the machine, how can I make them move and flex with the rest of the moving parts?
There’s a hose helper object in 3ds max, I would starting with looking into that.


#3

Ok I know it sucks they way I posted my thread
So let me fix it…

I have some questions regarding animating a textured object

  1. Do I always have to UV unwrap my models to add textures?

2)For an animation do I have to make a low poly object and apply to it the uvs from the high poly model?

  1. Which is the easiest software to start texturing a model? use the 3DS max’s tools or is it easier to use for this kind of work zBrush?

#4
  1. Do I always have to UV unwrap my models to add textures?
    If you wqant to use 2D maps - yes.

For an animation do I have to make a low poly object and apply to it the uvs from the high poly model?
No. UV coordinates depend on the numbers and the order of vertices so there’s no way to transfer low poly UVs to a high poly object.


#5

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