I’ve been stuck on this for a few days now and any work-around seems to lessen the quality.
So far my set-up is as follows: I have an emitter that emits thousands of polygons with an animated texture on them. Each texture is the same, but the start of its animation should be whenever the polygon it’s assigned to, is being emitted.
It’s a very ordinary thing in game-design, but difficult to do in c4d without having to open up Python. How can I fix this or would be a better way to approach the problem?