Animated Opacity map in Position object


#1

Hi all,
I’ve a simple but frustrating (for me) question:

can the Position Obj operator use also an animated gray/opacity map?

after some experimnts, my particles positions don’t follow animated maps or animated volume selection sets.

txn in advance and sorry for my english.


#2

Wait so your trying to get particles to be born over an object with an animated black and white map?


#3

Spawning from animated texture maps has been a bit picky in my experience. The only thing I know works pretty much 100% is a plain image sequence, as a bitmap, in the diffuse slot of the object’s material. You can use the Render to Texture function to bake out any procedural maps you have animated.


#4

I’ve also used this method in my experiments but this need mutch more particles cause I need strongly filled plane to obtain an optimal quantity of mapped shapes or planes whit a lowly scale.

JonathanFreisler: I’ve no understood your reply, sorry.


#5

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