Before anyone yells at me, I know this should probably go in the Texturing forum, but I know that I’m going to get a bunch of answers for rendered stuff, rather than real time.
My question is about techiques for creating animated textures, i.e. water/waterfalls. I’ve seen them done really well, and am wondering if anyone has a good tutorial on it, or can help me understand how to do it. Is it just an animated gif or avi or something?
Thanks for any info, and I appologize if I pissed anyone off, but I know if I post in the textures section, I’ll get lots of raytracing/refraction stuff that I don’t have access to in real time.