I am trying to evaluate the Ineverse Kinematic engine accuracy in the Messiah Animated 5.0 demo. I purchased, as part of a game development project, LW6 several years ago and the IK accuracy was so bad that the product was useless for our purposes.
I have been able to test some of the PM:A IK and it is much better, but I need to do further tests which I cannot figure out how to do.
I have set up a simple IK chain of two bones, with a null serving as an anchor, another as an effector, and a final one as a goal. It works fine, and is based on the biginning IK tutorial in the manual. From this meager setup, it is easy to show that the IK is much better than that in at least LW6.
But I need to constrain the bones so that they can only rotate on one axis, so that their motion is limited to only one plane. I tried to use the Clamp expression to do this, but I must be doing it wrong, because if I move the goal to the side (along the X axis), the bones follow.
Specifically, I want the bones to only be able to change their pitch, so that movement of the goal in the YZ plane should cause movement, bot movement on the X axis should not.
I am afraid I am an Uber-Newbie to this app- I downloaded the demo yesterday. Any help would be very much appreciated. If the IK looks good, and the SDK looks good, I am going to purchase a few licenses.
Best,
OwenDouglas