Animal Modeling


#1

Hi All, newbie here!

I have to design animal chocolates, in relief, or only half the animal.
I’m pretty familiar with Rhino4 but still a beginner.

I’m not sure what approach is best for organic shapes.

I need speed as well as detail. Should I use point editing and deform spheres?

Also can anyone give me a time/price guide for the type of work shown? Oops I cant post attachments. But think of an Easter bunny chocolate. Not too much detail, but enough to be believable.

Thanks all

Tad


#2

You might be able to make use of the heightfield in rhino.with a little tweaking and smoothing
it might give you the results you want…the only thing you will have to do is trim out the lower level around any profile/silhouette of any image you use.Each image greyscale image will do if it is blurred properly but it takes a little practice to get results per heightfield and a dense mesh sometimes is not the answer…a little experimentation is useful in each case.
I would say a couple of hours max should do it.
This one i did is more than one very high density 3d heightfield combined then cut up and smoothed together…spent a bit of time on it to get the effect though.If i take two
of these and join i would have a manufacturable solid 3d object.


#3

Thank!

I was hoping for an answer Not including heightfield! Was wanting to avoid editing hundreds of control points! Looks like that aint gonna happen!

BTW you example is pretty amazing. May I ask how many hours of ‘workflow’ it took?

ABTW I like your title: Imagineer. way cool!


#4

"I was hoping for an answer Not including heightfield! Was wanting to avoid editing hundreds of control points! Looks like that aint gonna happen!"

Then i suggest going to something like silo3d and polygon modeling…

“BTW you example is pretty amazing. May I ask how many hours of ‘workflow’ it took?”

I probably let then idea gel a week before i even tackled it,does that count as workflow time?
I work pretty fast but it’s a bit of a trick on this piece as it ends up looking complicated but in fact the core of the model is one very single 3d object…i guess it must have taken at least 4-5 hours to do the core seed model…post work 2-3 hours…mind you this is really only a conceptual image,more of an experiment… not really what any final is supposed to look like…the final will be more coherently organized and…tuned…but at the same time i picture something larger and more intricate.
Hopefully i won’t have to leave it on the backburner to long.


#5

check this out…was just reminded it even existed.
Demoed it…fairly expensive,needs lots of memory for detailed operations.
RhinoART
little demo movie here.
http://rhinocam.com/Traning/videos/Tutorial-2Video.html


#6

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