[color=white]Crash City sees a seemingly innocent protagonist toy car (Firebird Trans Am) pursued by an antagonist Monster Truck. The Firebird is chased throuhout a toy town, set in a child’s bedroom, which resembles more of a junkyard/obstacle course. The Firebird is quite agile and easily dodges objects in his path; The Monster Truck is considerably larger and somewhat thickset meaning it has to crash through, collide with and ricochet’s off objects around the environment.
The end concludes with a tiwst; everyone likes a twist, but you’ll see what we mean.[/color]
APPLICATIONS USED: [color=white]Alias Maya 6 Discreet 3ds max Adobe Photoshop Adobe AfterEffects 5.5/6 [color=yellow]RENDERED WITH: mentalRay [/color][/color]
Derrick: Texturing, secondary animation of the vehicles, environmental object placement, some lighting, storyboarder
Michael: Modeling (Monster Truck, environmental objects), Motion Paths, environmental object placement, some lighting
James: Modeling (Firebird Trans Am, environmental objects), vehicle rigger, main lighting of scenes, renderer (working with mentalRay+Dirtmap), storyboarder
Hey guys, "Crash city" (working title until we find a better one) is a 3d animation three guys (inc. myself) have been working on for this past semester at university. The end of this week sees us working on this project for thirteen weeks (also the end of the semester)... but that includes four other subjects to deal will.. so time has been harshly divided. We're very pleased with what we have achieved in the timeframe obviously, you'd like to have more to show for, but that's the nature of things. I came up with the initial concept of for the project, but together with the other guys, the aforementioned blurb is the final revision for the story. Ok, so now for some images (after much digression) I'll post up more of the earlier stuff later on I've only got more of the recent stuff up on my website. But anyway: This was a test for me figuring how dirtmap works. Mike signed off on the truck, Derrick put on a basic material (blue with speckle highlights), which we changed later on. [img]http://chewman.net/crashcity/_img/dirtmap_final_1200x960.jpg[/img] Mike modeled his car using Polys, then converted it into a subD mesh later on Originally, I modeled my car in 3ds max because that was what I was comfortable with using; modeling in max was a lot easier bcause I had been using it for much longer. I only started learning maya this year for a couple of weeks, but the guys had been using maya for a year before me. I knew Kaydara's FBX plugin would import my mesh from max, so I went ahead. I had modeled the car also using polys to begin with, then I meshsmoothed it with an iteration of 2. For some reason, max doesn't recalculate the number of polys AFTER meshsmooth has been applied and so told me my car was under 20k polys. Importing it into maya showed me my car was WELL OVER 50k.. something I definitely did not want. I begun a laborous process of going between max and maya to cut things out. In the end, I imported my base mesh without meshsmoothing it and fixed it up from there. As I had just started out using Maya this year, I was pretty unfamiliar with how it worked, how it's renderer worked and how the integration between Maya and mentalRay was. Needless to say I had a few altercations with mentalRay :P I after MUCH tidying up, I converted my mesh to subD's as well, to get the smoothness that I wanted. Went to hit the render button and nothing came out.. oh, but an error was prompted.. It was that my base mesh had tri's in it or more than a four sided poly.. so I ever so patiently went through my entire model finding spots in my model that could not render. That took me a good week .. or two.. or more :o In any case, I tracked down MULTIPLE erroneous ways in my model and fixed them up.. plus more. I made every part of my model a quad, else mentalRay wouldn't render it and it turned out fine.. Here's the final version of the car after Derrick textured it: [img]http://www.chewman.net/crashcity/_img/transAm_good.jpg[/img] Watch out for this car.. it's red.. it goes faster. You'll see. Derrick made some decals for the monster truck, which we were all happy about.. actually Mike keeps saying he wants it blue.. even up to now! :P haha live with it mike :P Here they are together: [img]http://www.chewman.net/crashcity/_img/cover_shot2.jpg[/img] [img]http://www.chewman.net/crashcity/_img/cover_shot1.jpg[/img] In order for the cars to animate, I had to rig the cars up like you would a character. Only ever doing IK character rigging once and having it stuff up MAJORLY with the arms of my robot having around a gazillion rotations (and seeing the mesh screw up BADLY).. I was a bit aprehensive of rigging up the cars. Thankfully one of the lecturers photocopied a car rigging tutorial written in 3D World mag. Fortunately for me.. the tutorial was MISSING PARTS here and there.. :rollseyes: and me only just starting Maya and knowing NOTHING about Mel or anything else.. I was amply in over my head... inundated infact. BUT, I kept pluggin away.. trying this that and the other.. and posting some stuff here helped me a bit too. Finally I got the rig to work.. and I went about improving it and adding other controls which I thought we'd need.. did we ever! I'll make up a video displaying what the rigs can do so you can all see :) That took a while. Ever since we got the main characters out of the way (cars).. we begun the previz/animatic stages. Currently we're up to animatic number nine! It's been crazy! Want to see our progress? This is Animatic version 4. Click to see the animatic movie [[img]http://chewman.net/crashcity/_mov/animatic4_boards.jpg[/img]](http://chewman.net/crashcity/_mov/AnimaticVersion04.zip) [[b]Animatic #4 - 1.6mb[/b]](http://www.chewman.net/crashcity/_mov/AnimaticVersion04.zip) - same as above ^ [[b]Animatic #6 - 4.2mb[/b]](http://www.chewman.net/crashcity/_mov/AnimaticVersion06-CRASH.zip) [[b]Dollhouse Section - 2.6mb[/b]](http://www.chewman.net/crashcity/_mov/dollhouse_V_sml.mov) [[b]End Sequence - 4.7mb[/b]](http://www.chewman.net/crashcity/_mov/endSequence_sml.mov) [[b]Animatc #8 - 6.0mb[/b]](http://www.chewman.net/crashcity/_mov/AnimaticVersion08.zip) hopefully you'll notice an improvement throughout :P Animatic 8 though, does NOT give you a good impression of what we've done heheh we've got SO much more rendered stuff now that's way better than what's there. Seeing boxes and what not seems a bit drab, but once you see the environmental objects.. it really lifts it up. I'll post up animatic version nine soon... I'm not going to upload a 59mb file.. nor would you want to dowload a 59mb file! heh :P I'll post up more shots later on.. kinda stupid that I haven't posted up while we've been doing it.. and now we're in the last week of doing it an have almost finished! stupid :P In any case.. I'll still upload the old stuff. Enjoy