hmmm nice Wire i like it , your work is very clean
keep on & good luck
Android Platform - FPS Project
Hi Mr-Evil-studio:
Cool thanks man
+ [bump], I’ve decided since my previous full update January this year to work concurrently on individual ingame content relative to the primary project ie: environment map, props, M1A1 Abrams tank, playable character, and CQB M4 assault rifle hence the intermittent update frequency thus far.
This approach is due in part to mitigate burnout grind, loss of motivation, somewhat life’s commitments…etc - so a personal preference solution is to switch between the above modelling workflows in order to regain/retain hopefully my motivation for this DLC beta demo, so quick update/s very soon.
Cheers 
Hi All:
After this WIP had gone dark for the better part of a year, I’ve now decided to resurrect it with renewed motivation, which up to this point has been a bit higgledy-piggledy at best. So the aim for the moment is to simplify things a tad, in hindsight I guess the sheer complexity contributed in large part to, at least in my mind, the uncertainty [mainly lack of confidence] as to if or whenever completing this project anytime in the foreseeable future.
With these thoughts upper most in my mind, here’s what I’ve now contrived to do. The following is what I’d attempted in completing over the course, if I’d had entered as initially decided, namely CGT’s - HCR Modeling Challenge #44 “Soldiers through the Ages”. I wanted to model with a character, the vehicle I had driven, whilst serving in the Military ie: the U.S. M113 APC.
So basically my focus here is to complete this 3D “Concept”, for example - model, rig and animate, [without projected texture maps, just GLSL shaders for the time being] then drop into the game engine and script as a playable asset.
…well that’s the plan over the next 2mths anyway…
REFERENCES

[CURRENT STATE] BASE MESH - [openGL preview]

…my hope is as mentioned to add a detailed character, such as the vehicles “Driver/Signaller” as a point of interest if nothing else :), which I’m currently working on to update next time.
Cheers 
Just bumping to avoid auto thread lock - Ladies & Gents 
…as alluded on numerous occasions previously or is that deluded? into finishing at some point :shrug:
PS:
Also my sincere apologies to @leoooou for not acknowledging the above reply, which all the same at this very late date, thankyou very much indeed.
awesome work in this thread. Especially love the texture work. Something I’ve been struggling with
Thanks DarkMizu, but really with texture work I struggle as well. Some of the stuff in this thread are other artists work I aspire too, for example Evan Herbert, who’s work as a hardsurface game modeller blows my mind :bowdown:
Cool 
I do intend on stepping back into this shortly (in around a month) I’ve re-energised myself via another personal project, hence a few idea’s I’m concepting concurrently, will definitely keep everyone posted 
Cheers.


