Hi guys:
Started the first steps in applying textures to this model - due to its complexity and my inexperience -
I’ll tackle this section of game asset creation in bite size chunks.
From my own learning’s UV mapping can easily develope into a crazy intense journey of trial and error to achieve the artist’s vision for his or hers project - with that said I’ll document my efforts in each stage of the process “warts n all” from problems that may occur to possible solutions to resolve a given issue.
1 - UV Mapping The M4 Colt Carbine Assault Rifle:
I opted for a planar approach with seams, since the mesh is mostly geometrical in design - I placed the medium poly model in a separate layer and unjoined all the separate weapon components, then worked from the front to rear barrel/jacket/receiver/stock etc…
A 1024x1024 UV test grid checker image was applied to highlight mesh distortion, checked Average Island Scale and UV Angle Based unwrap method when each piece was individually unwrapped on completion.
fig 1: Partial Distortion
fig 2: Test Unwrap “Receiver”
I paid particular attention to seam placement on those area’s that will be viewed in first person by the player - rear/top/left side of the gun, however to effect an optimal unwrap additional seams were added due in part I think an over complex topology - possible corrective options I’ll explore, either painting in photo-shop and/or welding uv’s when manually packing the islands
hmmm… I followed where possible the basic tenet of placing seams in less seen area’s- all parts were then rejoined then a test unwrap of the completed rifle.
fig 3: Seam Placement
fig 4: M4 Carbine UV’s Complete
fig 5: UV Map Layout
I’ve yet to pack islands or weld anything - however very happy with the outcome as a first time effort - a heap of work specifically seam placement a real headache plus ridding the mesh of distortion - on a whim I baked a test Normal map as is…
fig 6: Test Normal Map
Wow looks like more of the same truck load of effort to rectify a few issues in the next update: Normal Maps - I’ve also linked a source file.
Cheers 

















! Really cool project.




