thanks Rebeccak 
do what ever you see right
Anatomy Thread of yassein - 3D
My apologies for the delay…
Here are a few minor suggestions, hope it helps:

[left]The thing I notice right away is the arch of the lips is wrong - it gives her the look of having a hare lip.
Check out this reference of a mouth:
http://www.uoregon.edu/~nsilva/nicolle/rachel-mouth-3.4.jpg
Also the little hollow beneath the nose is a bit too prominent, and the ears I think a bit too low. The bottom of the ears should align with the bottom of the nose, and the top of the ears with the eyebrow approximately.
I think also the area where the nose meets the brow may be a bit wide, but that’s mainly a judgement call. Hope this helps. 
[/left]
hi Rebeccak
yes thats it :bounce:
i begin to understand why i feel the model is so string
i`ll fix the points as you pic and back to you
thanks Rebeccak
and sorry for my bad english
yassein,
I think this is looking better - the thing I would note is that the mouth looks a bit small for the face (and this may just be a note for the future, I don’t know how easily you can adjust it here)
but something you might be able to fix is the relatively long length of the face - the forehead and chin seem very long - the eyes should be roughly in the middle of the face - I think if you are going for a more cartoonish look it is fine to exxaggerate, but for a more realistic look you might want to lessen the long look of the overall head.
Hope this helps! 
hi rebeccak
actully the deform tools can do any thing
i feel that im the problem :sad:
this is what i have now
if you paintover it , i can do more changes
thank you rebeccak for your support

I think you’re on the right track here - it’s looking pretty good.
The one thing I might suggest is narrowing the top of the bridge of the nose, where it seems kind of wide. Other that that I think that at least from the front view things are looking a lot better. 
hi rebeccak
that is the modeling of the body of the charcter iam working on it
i just want your advice about it before attaching it to the head
thanks alot rebeccak for your kind help

No problem.
Hmm, what does this look like smoothed?
Also, I can move and rename your thread to “Anatomy Thread of yassein - 3D” to this area of the forum:
Personal Anatomy & Sketchbook Threads
http://forums.cgsociety.org/forumdisplay.php?f=200a
where you can get advice and feedback on a number of different projects in the same thread if you like. 
hello rebeccak ,
i will send the smoothed pic of the model as soon as possible
as iam not on my pc now
and it is ok for moving my thread as you recommended
thanks alot rebeccak 
No problem - I’ve now moved your thread. Definitely check out the threads of Intervain, Anandpg, Thomasphoenix, Claybub, and others here with 3D threads - a lot of other people can offer you useful advice. 
Cheers
Hi Yasser. It might be helpful if you included a few different views when you’re posting for critique. A front view, and a side view are invaluable in seeing how the silhouette is, and another 3/4 view would be great. When you get ‘close’ with the model it’s also worth rendering out a 360 degree spin around the model to really see any issues (which you could host on YouTube, or similar, for critique). For a pure anatomy critique a few shots without the costume would be helpful (but do include a few pictures with it, the chestplate in your piece will have the breast in different position then they would be naturally). Also it’d be good to go over what the character will be used for in the end. A character destined for a game engine will have very different treatment from one that is meant for HDTV.
Without a front and side I find it a bit hard to judge the over all proportions. Some of the specifics do jump out at me. At the base of the neck the muscles rarely show unless there is a lot of tension in the character – at the same time the collarbone is not very heavily defined, and if it were it would make for a nice strong line to contrast with the curvy armour nearby. The breast look a bit heavy and spherical to me. Needless to say there is a ton of breast reference available on the internet, but try to get some that is reasonably natural – a warrior woman usually should not be at risk of tipping over ;).
I find the unsmoothed quite a bit clearer to look at. That says to me that you’re recognizing the areas that need to show up, but you need to get your workflow set up to deal with the softening that happens with smoothing. An example of that happens in the boot. In the low poly version it reads as a fashionable boot with long toes, in the high poly version the top of the boot (which is normally rounded) almost looks concave, and a bit unnatural.
You’re making great strides in developing a full character here. When you get a bit more definition in your edgeloops, so that the musculature pops after the smoothing, people will be able to address specific anatomy issues. Congrats on a solid start 
hi kary 
this is front and side view of my model
i make this model just cose i see what they did in final fantsy 
and i hope some day i do something like that
this model is not for any work … it is just for learning :deal:
thank you kary and rebeccak for all your advice
and i hope this work is finshing good with learning new things
Hi yassein!
first of all the final fantasy models are quite advanced and it’s nice to see you striving for that quality but keep in mind that the people working on them have quite a bit of experience [doing worse things ;0] behind them
We all have to start at the beginning and will never start with a movie quality for sure unless we’re gods 
Good start on your model! The things that immediately jumped at me are the hard edges! This is an organic model and you can never see distinctive edges on a body, even though there are collar bones poking out and things like that… So I’d suggest softening everything up quite a bit, which will make all the difference!
a great thing to do as well, I find, is to make a capture of your model, put it in photoshop - duplicate the layer and put it through the liquify tool’s hell - just start adjusting things while looking at anatomy and human references! look at the lines what’s wrong, the proportions and such as if you were painting it! You can also draw a bit by picking the colours from the image itself… then just turn that layer on and off and compare to the original - it will help enormously to do that often!
As for the face - that’s never easy so cheer up - you’ll make it! The mouth’s width is from the middle of one eye to the middle of the other - usually - so you have to make your’s wider for starters
You’re also making the typical mistake every beginner does [ this is a been there, done that comment ;)], which is flattening the head since you’re using only front and side roto images!
look at your head from the bottom, or top and make sure that the nose and ears create almost a triangle - the cheeks are sloping towards the ears 
hope I could help at least a bit and hope you don’t mind my honesty :)! Keep going ![]()
Some great advice from kary and Intervain, great to see it!
Yassein, I think something that will help you to see form more clearly and to understand it better is to do some 2D traditional or digital drawings / paintings. Actually I most recommend for a 3D artist to do some 2D traditional drawings. Take a look around at the sketchbooks here, particularly at razz’s and wasker’s, as they are doing heaps of anatomical studies. That is exactly what you should be doing as well to understand form.
Modeling seems to me to be just as much if not more about perception of form as tool knowledge - so I can’t recommend enough getting a sketchbook and filling it with anatomical studies from books by Bridgeman, Hogarth, Loomis, Richer, and others. There is lots of online reference as well as books which I recommend which can be found here:
Anatomy Resources : BOOKS
http://forums.cgsociety.org/showthread.php?f=202&t=257424
Tons of anatomical reference can be found here:
Reference for Anatomical and Figurative Art
http://forums.cgsociety.org/showthread.php?f=202&t=257570
But I most recommend getting at least one anatomy book and doing consistent studies from it. This one is a good place to start, though there are many others which I can recommend - it’s actually good to have several different books on Anatomy, since people approach it from different ways, and different methods make sense to different people. 
If you can take life drawing, that is also something I highly, highly recommend doing. The next best thing however is doing self portraits from life, or master copies of master drawings, by artists such as Michelangelo.
Cheers!



