Anatomy Thread of Rebecca Kimmel


#881

yeah a good mesh is invaluable but you can get a clean sculpt from a box - look at Alex Oliver’s box excercises for instance… obviously you can only go so far with 1 tool…

Good progress though Rebeccak! It’s not easy at the beginning [I totally remember wanting to throw my computer out of the window for the first couple of days when learnign zbrush ;)]
I’d say try pushing one of your heads you’ve posted in the previous post a bit further - hide everyhting but the eyes and concentrate on developing them well and then progress to other parts… maybe that will help :slight_smile: Or the kind of exercises that Joel did with his studio walls :slight_smile:

oh and glad the shader’s to your liking :slight_smile: [nice to see it in use!]


#882

HEY…Rebecca…:slight_smile:

Nice work so far…:thumbsup: Maybe on the sphere that your creating from and starting from scratch with,…you might want to get all of the angular facial planes well established while it is in the least sub devided state…well in advance, before you start sub deviding…Same as you would in 2D using the blockin method and contours that show all of the angles that run over and across the forms…Then when you do start sub deviding, everything is in it’s proper place and proportion, and there is no need to make ajustments…I think you are probably already going that route, but thought it worth mentioning anyway, now that you are starting to create from scratch…
You might also want to get the Meats Meier DVD…INTRODUCTION TO Z BRUSH 3…Great tool to have in your toolbox…
Anyway, it’s a real pleasure seeing your struggle in this new adventure that you’ve entered into…LOL…:twisted: :banghead: :cry: :bounce: :slight_smile:
TAKE CARE, AND REMEMBER, WHAT DOESN’T KILL YOU, MAKES YOU STRONGER…:eek: :scream:
Glenn


#883

Hey Intervain, thanks for the tips. :slight_smile: We’re supposed to be banging out 20 ‘bad heads’ in the class and so far I think I’ve been accomplishing my mission! :beer: The interface was my biggest hurdle, hopefully from here on out it’s just mileage. That’s a good tip about taking some of the previous sculpts a bit further - I’ve found roughing things in quickly to be the most useful, I suppose the equivalent of doing a quick sketch. Onward! :slight_smile:


#884

Hey Rebecca! Great going!!:buttrock: Give us more!!:bounce:

Here is a little tip from me(ignore it if you already know):

  1. Take the standard brush,
  2. Set the “brush mod” to around 60 to 70,
  3. switch on “accurate curve”,
  4. edit the “edit curve” thingy to form a steep curve(will post a picture when I get home)
  5. use it with zsub (or zadd with Alt)
    This will give you a nice, strong “point chisel”(in stone carving terms:D) which you can use for a wide range of things from deep grooves to fine wrinkles.

#885

Hey Anand, thanks for this awesome tip. :slight_smile: Any thoughts are appreciated to help propel the noobmobile. :slight_smile:


#886

The interface was my biggest hurdle,

The gnomon intro to ZB3 by Meats Myer is a very good referance. Meats speaks in a calming voice as he guids you through the mysteries of the ZC3 interface. The dvd is a resource you can use time and again while you are getting used to the programs amazing features.

Keep it up Rebbecca, lookin good:)
Cheerio Chris


#887

I think we can expect great things from you after you learned zbrush because you already know your anatomy very good. And i don’t think you really need to learn a 3d package , you can just started a model from a zsphere and when the model is done you can use retopo on it. Are we gonna see some drawings soon ? because i luv your drawing style. keep it up!


#888

good to see some zbrush stuff from you Rebecca ! :slight_smile:

pretty much agree with Intervain about learning this great software . . . I hv a really bad experience too in starting :buttrock:

Don’t know that you are using reference on zbrush canvas or not . . . . if not, I will recommend to do that. Also use move tool (in older version it’s tweak tool) to get that basic shape first before going for detailing. If you don’t use base mesh from other 3d packages, try using zsphere, I think that may help.

As Kanga said about the intro dvd is a good idea to adopt, the interface of zbrush looks tuff to learn till you don’t know that.

keep practicing . . . :thumbsup:


#889

Good for you, Rebecca, Zbrush seems like a great piece of software to know! Wish I had more time/was better self-motivated to learn it :slight_smile:

Looking forward to more!


#890

Hey Kanga, thanks! Yeah I need to get that DVD. :slight_smile:

Sky_Eagle, thanks! For the time being I haven’t produced a lot of drawings, too busy teaching others how to draw - something of a conundrum, eh? I need to fix that. :slight_smile:

Deepam, thanks for the encouragement. :slight_smile: It’s fun, for me it’s just a hobby, which so far has been very enjoyable. Just learned a bit about alphas tonight, which are very, very cool.

ceruleanvii, I’m sure you could do it easily with the time and practice. Definitely something worth trying out if you get the chance. :slight_smile:

Well I wrote an article a little while back for ImagineFX magazine. I’ve scanned it here. I asked them to contact some members of the forum for permission to display their work, so it’s good to see that they got showcased. :slight_smile: Check out the full scan here:


#891

Yep, awesome article and awesome artists in it :slight_smile:
I think most of the Artistic Anatomy Forum regulars will totally agree with your conclusions!

I hope there will be plenty more workshops in the future because they are one of the greatest online experiences I’ve had.

:thumbsup:


#892

AWESOME!! :bounce: :bounce: :bounce: :bounce: :bounce: Its something to celebrate for all of us! :beer:


#893

Congrats on getting published!

PUBLISH OR DIE!
(who said that, thought it was Oscar Wild, but google is no friend on this one :smiley: )

Well done
Chris


#894

Hey Johan, Anand, and Kanga,

Thanks guys! :slight_smile: Definitely, even though the article only highlights the work of a few artists individually, the OFDWs are certainly a group effort, involving the whole forum - so I think it’s pretty neat for all of us that IFX was interested in showcasing that. :slight_smile:


#895

good stuff! I’m glad Carly’s work is so highlighted - it’s amazing!:arteest:


#896

Great article Rebecca, and great work everyone who participated in the OFDWs. :thumbsup: I am hoping to participate when there is a new one for 2D people. It is hard to motivate myself to work on old workshops on my own.


#897

Glad you got a hold of the article, congrats again!


#898

Magda, thanks. :wink:

Heozart, thanks :slight_smile: - hopefully there will be a new one down the line, but right now am pretty tied up with stuff. We’ll see how it goes. :slight_smile:

ceruleanvii, thanks! Yeah I think the issue just came out here later for some reason. You may have a subscription which is why you may have received the issue earlier. Thanks for the heads up! :slight_smile:

Some newbie attempts at polypainting, which was just introduced tonight in class. Model by Scott Spencer, the teacher of my Intro to ZBrush Class at Gnomon. . Newbie painting by moi. :slight_smile:

[left]Just to be completely clear, the above model is by Scott Spencer, I just did some experiments with painting on his model.[/left]


#899

…OOOOH!:eek: awesome start, Rebecca!:bounce:


#900

Aha ! Nice alien dermatology,… lookin keen:thumbsup: