Anatomy Thread of Rebecca Kimmel


#861

Hi Rebeccak,

I agree with kary.
I, personally, learn a lot just by watching a teacher draw or paint in class. Just by seeing them simplify a difficult object, turn mistakes into perfection, or any other thing, can give me a self confident when I do my work.

And BTW great works as always. :slight_smile:


#862

hi Rebeccak,
I just dropped in to say wow :slight_smile:
amazing thread, and great work, full of life!
really nice! a.


#863

Well well well looks like your art has improved over the last time i have seen it! keep it up.


#864

hi rebbeca,

i didnt’t even realise you had a thread here. you have got some amazing work and an unmistakeable style. your lines are so confident, and your work is something i personally aspire to.

keep bringing the inspiration.


#865

[left]Hey kary, thanks! Nice to see you here.

sycen, thanks! Definitely appreciate your comments. :slight_smile:

alenah, thanks a lot! Nice to have you aboard.

pushav, he returns! :wink:

markey2d, thank you! It’s nice to have you here, and thanks for your feedback!

Well, I’m not going to become Anand or Magda anytime soon, but I finally decided to bite the bullet and to take a ZBrush class at Gnomon, with Scott Spencer. This poor sculpt is based on Scott’s base mesh which he provided for the class. Pixologic was nice enough to hook me up with a copy of ZBrush so I can practice my lumpen heads at home. :smiley:

It’s embarassing for me to post these, but in the interest of improvement, you’ll get to see my worst. Hopefully there will be progress. :slight_smile:

Using Magda’s awesome antique bronze shader from the matcap repository thread - the shader is nice on this first lumpen head :):
[/left]


#866

HURRRAAY!!!:bounce:

So FINALLYY… we get to give you some critiques!! :smiley: :twisted: … well… technical, atleast! :smiley:

Great start, Rebecca!!:thumbsup: I am sure we will see lots of awesome sculpting from you!:bounce:


#867

Hahahaha…bring it on! :slight_smile: Be honest, I can take it. :wink: Hehehe…looking forward to the brutality…:cry:

#2 (basemesh by Scott Spencer, matcap by Intervain):


#868

Hi hi,… lookin good, is this your first try?
Look forward to seeing this shoot sprout :applause:

Cheerio Chris


#869

Hey Kanga, thanks for stopping by. These are indeed my first humble attempts ^^ - hopefully there will be progress in the next 10 weeks.


#870

I suggest holding off on the detail until you get the major proportions worked out. It’s looking good. can’t wait to see more work.


#871

Did you get the ear thing solved? Never happened to me except if indeed I had a mask accidently applied or that part of the mesh was hidden.

In your jouney through sculpting it would be nice to hear how you are finding it compared to drawing.

Cheerio Chris


#872

muttonman222, thanks for the tip! Yeah I think that’s the hardest part about ZBrush - wanting to get to the details quickly. I’m just as bad as my drawing students, whom I hound to see the big picture. :smiley: We’re all the same I guess, haha. ^^

Kanga,
thanks, I did! This ended up being the solution - but the real problem (which a friend discovered from bringing the base mesh into Maya) was that the base mesh was asymmetrical. So I have a new improved basemesh now so I’m back to creating symmetrical lumps. :slight_smile:

Cheers!

Edit - couple more ZBrush lumps:

[left]Just trying to bang these out quickly.
[/left]


#873

well well :slight_smile: I’ve been hearing about you doing Zbrush but somehow missed the post earlier :curious:! Good start for sure! You certainly have got the basics to get good at this :slight_smile: I do like the woman with the hair up, would be nice to see you push that one further!:wip:


#874

Thanks Magda. :wink:

More lumpen heads! :) A bit more work on what several people said was the best, most generalized sculpt I'd done thus far. Eyes are definitely the next area to tackle, so far they're pretty mystifying in terms of sculpting them out from their sockets:

[img]http://rebeccakimmel.com/gallery/albums/ZBrush%20Class/Head_9_2.jpg[/img]

[img]http://rebeccakimmel.com/gallery/albums/ZBrush%20Class/Head_9_.jpg[/img]

[img]http://rebeccakimmel.com/gallery/albums/ZBrush%20Class/Head_9.jpg[/img]

[img]http://rebeccakimmel.com/gallery/albums/ZBrush%20Class/Head_8.jpg[/img]

[left]Just a fragment from a PolySphere for practice. Jedi mastership of ZBrush will not be quickly forthcoming...

Polysphere sketch:

[center]

[/left]
[/center]


#875

WOW!! You’ve been busy, have’nt you! I am loving it!:bounce:


#876

HEY …Rebecca…:wavey: :slight_smile:

OVERCOMING THE UNKNOWN, I SEE… GREAT JOURNY AHEAD I SEE:applause:
TAKE CARE
Glenn


#877

Hey Rebecca, it’s good to see you’ve jumped head first into the fascinating waters of ZB!
How are you liking it so far? Do you feel, as I do, that working in ZB is more like an extension of your 2d skills than sculpting, or does it feel more like sculpting with clay to some degree? I hope you’re enjoying this new venture.


#878

Hey Anand, thanks for the inspiration and encouragement. :slight_smile:

 [b]Glenn[/b], thanks. ;) So far, so fun - too much to learn, life is too short, and I am too lazy. :D
 
 [b]Bill[/b], thanks for dropping by! Hehe, I've seen you make that point in other posts regarding the relationship between 2d digital painting and Zbrushing - I like that you bring that point up because I've probably been a closeted wannabe modeler for a long time, but didn't have the balls to try Zbrush in earnest til recently. ;) Part of what I was doing with the digital painting was trying to build up a comfort level with the wacom and also an ability to 'sculpt' 2-dimensionally. I knew that those 'skills' would translate pretty directly into digital sculpting since I'd dabbled minorly with mudbox on a cintiq. You could say I've been screwing up my courage for a long time. ;) I doubt I'll become the Anandpg of modeling anytime too soon, but thus far it's just been fun. :)

I really can’t get enough of Intervain’s shader - too soon I know to apply it, but what the hey. :slight_smile:

 Some more of my noob attempts (sorry for the large post) - please critique away, I can already see that I goofed on the zygomatic on the first head...
 
 [img]http://rebeccakimmel.com/gallery/albums/ZBrush%20Class/Head-14_small.jpg[/img]
 
 
 [img]http://rebeccakimmel.com/gallery/albums/ZBrush%20Class/Head-11.jpg[/img]
 
 [img]http://rebeccakimmel.com/gallery/albums/ZBrush%20Class/Head-11_side.jpg[/img]

#879

Hey lookin good!
The principle difference between drawing and 3d is that when you are drawing you have to dradt in a way that people can see around corners and imagine what is not shown to give an idea of volume. In 3d most often this is achieved by physically ensuring that the model is solid from every viewpoint. But that is ok because in 3d we can rotate :D. The obvious is that everything you do will effect something else someplace else.

Just a technical thing. If you start with something like zspheres the sculpt will only go so far. What you mostly get is a sculpt that is blurred. To bring the model into focus (what Magda calls it) you will more often than not be forced to retopolize the model. Looking at the zbrush masters most of them start out from a light mesh that has edgeloops running the right way which despite popular belief,… helps no end.

Keep it up and keep having fun:applause:
Cheerio Chris


#880

Hey Kanga, thanks for the comment. :slight_smile: I definitely notice what you mention about zspheres, the only way I’ve gotten anywhere beyond basic mush is by using the base mesh that was provided in the class. I can’t imagine that anyone would think that the edgeloops wouldn’t help, but at some point I’ll have to bite the bullet and figure out how to properly model organically in a 3d package so I’m not reliant on others’ basemeshes. For the time being, though, my brain can only wrap itself around so much. :slight_smile:

Edit: skull from polysphere: