None of them actually >.<. Those were the only samples of creature work that I have, so I put them together to respond to Trunks. I have done a few more heads, when I was learning the very basics, but happily those are off in digital heaven (which is on a CD in a closet upstairs somewhere).
One thing that might be useful is to quickly sketch in overtop of your scene where your creatures might go, and what their attitudes might be. This is where exercises like the 15 Minute Sketchathon might really come in handy.
Now that is a good idea. I do try to get the characters in as early as I can (in this case “early character” is that redish 6’ box in the middle of the walkway ;)), but I usually don’t get them rigged in a intermediary stage so they look pretty… dry.
I started this scene unsure of what characters I would be able to build when I got finished. I figured that I would be able to make “generic creature in a pod” with relative ease, but the star figure was up in the air. I’m feeling fairly confident on my ability to build technically now, so I’m going for a self portrait influence ‘mad scientist look’ with some moderate disfiguration. Pod critter will be angelic (to the point of heavy obscuring glow most likely).
…instead of a flatly laid out composition where all the creatures are lined up like action figures.
Heh very true, that does happen. I wonder if the challenge environment itself does a bit of that. Working to a still instead of an animation (and knowing the quality thats expected of a CGTalk challenge) might have people reaching a little past their comfort zone on a technical front. That might result in a bit of stiffness when things aren’t as malable as one is used too… You also have a lot of people that are competant at modelling, lighting, texturing etc, but might not have experience in giving life and motion to a figure.
Well it's hard to puzzle out, but it's definately a problem I want to avoid ;).
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At the end of this scene I want animation. In my [last project](http://forums.cgsociety.org/showthread.php?t=373683) the set works on a 5 degree arc and then you're suddenly looking at nothing -- after that I'm building with the intention of animation from the beginning (though the chief aim is still pulling out 2-3 good stills). On the last thing just about the only thing that had any ability to move at all was the angel ;)
Putting together an animatic with gestures and the 3d background makes a tremendous amount of sense... tx! :D
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I have had less time to draw this week then I would like. I did 3 quick studies from Leonardo at the top, and then a bunch of things from imagination at the bottom (except the v.bot right, which was from photos).
The worst of the three at the top is freehand where I was looking to see if I could capture value. On the others I took a few measurements while drawing. Very interesting to see how he laid things out, going to have to do a lot of these – it seems like you compact more learning, into the same amount of time, vs from photo ref. One of the nice things on Leonardo – with so few paintings available they have to fill up some space (in a book on him) with his drawings, interesting to see those.
Still very early days on my drawing unfortunately, it doesn’t feels like there is much point in spending a long time on a single image as I’m still taking baby steps ;). I should have a few hours tonight to draw, and I’m really looking forward to it (which is a great experience, my drawing was pretty depressing for awhile, but with some technique from Vilppu and Loomis and input here it feels a lot more fun).
[img]http://img297.imageshack.us/img297/4377/25thsketchsjune063ge.jpg[/img]
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I'll be starting on the characters for that scene this week :).
[img]http://img418.imageshack.us/img418/428/75po.jpg[/img]
[img]http://img385.imageshack.us/img385/6265/82am.jpg[/img]
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